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Flash CS制作幸运大抽奖gif动画特效的教程方法

好久未来这了,刚好这两天没什么事,又做了一个抽奖的小东东玩玩,只供菜鸟们参考,老鸟们见笑了。

Flash CS制作幸运大抽奖gif动画特效的教程方法

照惯例上主要代码:

复制代码代码如下:stop();

/*

@sxl

@QQ:285510591

@

@2009.12.20

*/

odePage =true;

// title_mc:标题 | gong_mc:显示中奖 | msg_mc:显示所有中奖和未中奖情况

title_eAsBitmap=true;

gong_eAsBitmap=true;

gong_mc.y=1000;

msg_eAsBitmap=true;

msg_mc.x=-1000;

// 下列是声音效果数据

var mousw_over_sound:Over=new Over(),rect_up_sound:Move=new Move(),rect_down_soundown=new Down(),_win:Win=new Win();

// gong_array:奖品名 | Balls:各个号码 | hit_ball_array:已抽号码

var gong_array:Array =[],Balls:Array =[],hit_ball_array:Array =[],move_gong_mc:Boolean=true,move_msg_mc:Boolean;

// 以下是内部设置奖品

var data_str:String ="环保手提袋|罗技|电磁炉|显示器|移动硬盘|掌上游戏机|手机|3G手机|九阳豆浆机|电动剃须刀|雅顿香水|数码相机|闪存盘|离子电视|消毒柜|松下洗衣机|电磁炉|电饭煲|电压力锅|光波炉|搅拌机|榨汁机|电茶壶|咖啡机|自动烹饪锅|紫砂煲|空调|吸油烟机|取暖器|加湿器";

gong_array =data_t("|");

randomArray(gong_array);

/* 以下注释部分是从外部文本中导入奖品数据

var loaderNum:URLLoader = new URLLoader();

configureListenersNum(loaderNum);

var urlNum:String ="data/奖品";

var requestNum:URLRequest=new URLRequest(urlNum);

(requestNum);

function configureListenersNum(dispatcher:IEventDispatcher):void {

ventListener(LETE, completeHNum);

ventListener(_ERROR, ioErrorHandler);

}

function completeHNum(event:Event):void {

gong_array =t("|");

randomArray(gong_array);

veEventListener(LETE, completeHNum);

veEventListener(LETE, ioErrorHandler);

}

function ioErrorHandler(event:IOErrorEvent):void {

dele_balls_seleabled();

chakan_onMode =false;

chakan_veEventListener(E_OVER ,onMouse_Click);

chakan_veEventListener(E_DOWN ,onMouse_Click);

chakan_veEventListener(E_OUT ,onMouse_Click);

gong_mc._="请检查数据";

gong_._="-_-";

gong_ventListener(R_FRAME,move_gong_mc_rect);

gong_e_led=false;

gong_e_veEventListener(E_DOWN,onCloseShowGong);

veEventListener(LETE, completeHNum);

veEventListener(LETE, ioErrorHandler);

}

*/

for (var i:uint =0; i<30; i++) {

this["Ball" + i]eAsBitmap=true;

this["Ball" + i]AndStop("one");

(this["Ball" + i]);

msg_mc["m" + i]_AndStop("one");

if (i<9) {

this["Ball"+i]._="0"+uint(i+1);

msg_mc["m"+i]_mc._="0"+uint(i+1);

} else {

this["Ball"+i]._=""+uint(i+1);

msg_mc["m"+i]_mc._=""+uint(i+1);

}

msg_mc["m"+i]="等 待 抽 奖";

this["Ball"+i].i=i;

this["Ball"+i]onMode =true;

this["Ball"+i]eChildren=false;

this["Ball" + i]ventListener(E_OVER ,onMouse_Click);

this["Ball" + i]ventListener(E_DOWN ,onMouse_Click);

this["Ball" + i]ventListener(E_OUT ,onMouse_Click);

//......

}

chakan_onMode =true;

chakan_eChildren=false;

chakan_ventListener(E_OVER ,onMouse_Click);

chakan_ventListener(E_DOWN ,onMouse_Click);

chakan_ventListener(E_OUT ,onMouse_Click);

function onMouse_Click(sxl:MouseEvent) {

var target:MovieClip =entTarget as MovieClip;

var target_name:String =tr(0,1);

switch () {

case "mouseOver" :

mousw_over_();

switch (target_name) {

case "B" :

getBitmapFilter(target);

break;

case "c" :

setTxtColor(target.t,0xFFFFFF);

break;

}

break;

case "mouseOut" :

switch (target_name) {

case "B" :

ers =null;

break;

case "c" :

setTxtColor(target.t,0xFFFF00);

break;

}

break;

case "mouseDown" :

switch (target_name) {

case "B" :

dele_balls_seleabled();

veEventListener(K ,onMouse_Click);

AndStop("two");

setTxtColor(target._txt);

var index:String =target.i;

hit_ball_(target);

var str:uint =uint(tr(4));

if (str<9) {

gong_._="0"+uint(str+1);

} else {

gong_._=""+uint(str+1);

}

gong_mc._=gong_array[index];

gong_ventListener(R_FRAME,move_gong_mc_rect);

rect_up_();

msg_mc["m" + index]_();

msg_mc["m"+index]=gong_array[index];

setTxtColor(msg_mc["m"+index].t,0xffff00);

setTxtColor(msg_mc["m" + index]_mc._txt);

break;

case "c" :

="移开中奖结果";

if ((gong_mc.y-300)<10) {

move_gong_mc=false;

gong_ventListener(R_FRAME,move_gong_mc_rect);

}

move_msg_mc=!move_msg_mc;

msg_ventListener(R_FRAME,show_msg_mc);

rect_up_();

break;

}

break;

}

}

//

function show_msg_mc(sxl:Event) {

if (move_msg_mc) {

var dis_up:Number =(et.x)/5;

et.x+=dis_up;

if ((dis_up)<1) {

et.x=354;

veEventListener(R_FRAME,show_msg_mc);

}

} else {

var dis_down:Number =(et.x)/5;

et.x+=dis_down;

if ((dis_down)<10) {

chakan_="查看中奖结果";

et.x=-1000;

veEventListener(R_FRAME,show_msg_mc);

}

}

}

// 删除所有数字按钮功能

function dele_balls_seleabled() {

for (var i:uint =0; i<th; i++) {

var A:MovieClip =Balls;

onMode =false;

veEventListener(E_OVER ,onMouse_Click);

veEventListener(E_DOWN ,onMouse_Click);

veEventListener(E_OUT ,onMouse_Click);

}

}

// 启用可用数字按钮功能

function show_balls_seleabled(A_arr:Array,B_arr:Array) {

var A_array:Array=A_arr,B_array:Array=B_arr;

for (var i:uint =0; i<A_th; i++) {

var A:MovieClip =A_array;

onMode =true;

eChildren=false;

ventListener(E_OVER ,onMouse_Click);

ventListener(E_DOWN ,onMouse_Click);

ventListener(E_OUT ,onMouse_Click);

}

for (var j:uint =0; j<B_th; j++) {

var B:MovieClip =B_array[j];

ers =null;

onMode =false;

veEventListener(E_OVER ,onMouse_Click);

veEventListener(E_DOWN ,onMouse_Click);

veEventListener(E_OUT ,onMouse_Click);

}

}

gong_e_ventListener(E_DOWN,onCloseShowGong);

function onCloseShowGong(sxl:MouseEvent) {

rect_down_();

gong_ventListener(R_FRAME,move_gong_mc_rect);

}

function move_gong_mc_rect(sxl:Event) {

if (move_gong_mc) {

var dis_up:Number =(et.y)/5;

et.y+=dis_up;

if ((dis_up)<1) {

_();

();

et.y=300;

veEventListener(R_FRAME,move_gong_mc_rect);

move_gong_mc=false;

}

} else {

var dis_down:Number =(et.y)/5;

et.y+=dis_down;

if ((dis_down)<10) {

et.y=1000;

veEventListener(R_FRAME,move_gong_mc_rect);

move_gong_mc=true;

show_balls_seleabled(Balls,hit_ball_array);

}

}

}

function randomArray(Target_array:Array):void {

Target_(function () {

return d(om()) ? 1 : -1;

});

}

function setTxtColor(_txt:TextField,color:uint=0x666666) {

var my_TextFormat:TextFormat =new TextFormat();

my_r =color;

_ultTextFormat = my_TextFormat;

_extFormat(my_TextFormat);

}

//... 投影

function getBitmapFilter(_mc:MovieClip) {

var color:Number = 0x000000;

var angle:Number = 45;

var alpha:Number = 0.8;

var blurX:Number = 8;

var blurY:Number = 8;

var distance:Number = 15;

var strength:Number = 0.65;

var inner:Boolean = false;

var knockout:Boolean = false;

var quality:Number = ;

var myDropShadowFilterropShadowFilter= new DropShadowFilter(distance,angle,color,alpha,blurX,blurY,strength,quality,inner,knockout);

_ers =[myDropShadowFilter];

}

以上就是Flash CS制作幸运大抽奖gif动画特效教程,希望大家喜欢!

标签:Flash CS gif 动画 抽奖